


The main concern is to ensure that whatever you take isn't overly static, as anyone taken will be sent to the back regardless of what they've done, shifting the alignment of your group over time, in which case you'll probably waste turns fixing that instead of just killing her. Most will simply say "stuns" and call it a day, and as yet another 2-turn boss (which helps wipe the stun res quite frequently), landing DoT's through her resist is very potent. Siren is comfortably sitting at around 3rd-easiest of the standard dungeon bosses (and has done since the very beginning), thus I don't give her much thought because there's simply no need to outside of the basics. No idea why they chose to rework it, but it is what it is. Stealth is nice and all, but it was not a good trade vs old Shadow Fade (which would stun a target while pushing her back into Lunge position). You can still beat the boss doing such things of course, but most will simply dunk the Siren and be home in time for dinner without all the faffing about, especially in Vet/Champ.Īs for Grave Robber, the initial Stealth rework made it possible for GR's to solo various bosses all by herself via abusing stealth, hence it was tweaked so that certain skills just ignore it outright. There's a reason why practically nobody has advocated such a strat over the last few years, in a game that has been dissected to death (and then some).īy the same logic, you could utilize Holy Water (or trinkets) to give everyone - except for a hero of your choice - more debuff resist so that the chosen target is more susceptible to Seduce by having less than everyone else, but again, there's a reason why nobody actually bothers doing this, except in the old days (when debuff resist could help you resist the charm outright, hence you always took Holy Water with you to the fight). She doesn't, because you have to drag her through the dungeon to get there, there's no guarantee she'll be charmed to begin with, and she provides next-to-nothing against the boss that others can't do infinitely better, so you're basically making things harder for the sake of minimal benefit. How does an Antiquarian help in this matter?
